﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace SpaceHero.WorldGenerator
{
    class WorldGenerator
    {
        public WorldGenerator() { }
        public int[,] GenerateWorld(int size)
        {
            Random rnd = new Random(DateTime.Now.Millisecond);
            int[,] world = new int[size,size];
            //TODO generate world with perlin noise
            return world;
        }
    }
}